It's a 2 player Card based game to develop an understanding of Integers and Integer Operations. This game enables the players to polish their mathematical skills and improve meta-cognitionBUY
It's a 2-4 player game to help students understand the two dimensional co-ordinate system. This ocean adventure game makes learning math super fun and easy and sharpens your analytical skillsBUY
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How it all started
Steve Jobs very aptly said, “You can't connect the dots looking forward; you can only connect them looking backwards. So you have to trust that the dots will somehow connect in your future.”
So back then when we started it, little did we realize that one day our project would be our product!
Me and my co-founder Atul, both of us started together this journey with our innovation project in MSc Mathematics Education course, Delhi University.
Each one of us had to individually choose a topic and then according to the similarities in topics we were grouped. Now Atul wanted to work on Games and I wanted to do something in recreational Math which brought us together in a group! This random project grouping has led to a wonderful 3 yearlong collaboration already and hoping will go hale and hearty for the coming years too!
The Journey from Project to Product
I continue my second one, assuming you guys have read the first! ( I am sorry for the long gap between the two). So once the project (Mathematical Games) was over the next couple of months were like: Gaming months. We were meeting, talking, walking and literally sleeping games! Both (Me and Atul) of us used to meet each day in college and discuss about new game ideas. Also everyone who we came across in college wanted to know about the games, the juniors who joined wanted to do similar things, the B.Tech friends considered making an app for the game. It seemed so cool that everyone around was talking games!
The faculty members appreciated the idea of learning Math through Games and found it pretty innovative too. They
actually sensed it as a good business idea and told us to consider it next. We never really considered it as a commercial
idea for long but then three particular incidents made us think otherwise:
First: Post these few gaming months were the research months.